♣Lord Valarion♣
05-18-2009, 10:22 PM
http://i26.tinypic.com/i74olg.jpg
Sega Master System (SMS)
Released in 1986
After producing many games for early home video game consoles, Sega decided to develop a console system of its own. The SG-1000 and Mark III were available in Japan in the mid-1980s, but when Sega witnessed the early success of the Nintendo Entertainment System, the company knew it wanted a share of the American console market. So, Sega redesigned the Mark III, renamed it the Sega Master System (SMS for short), and released it in 1986, not long after the NES first came out.
Technically, the Master System was superior to the NES, with better graphics and higher quality sound. The original SMS could play both cartridges and the credit card-sized "Sega Cards," which retailed for cheaper prices than carts but had less code. The SMS also had cooler accessories (like 3D glasses), but this didn't do much good when there weren't very many exciting games.
The Master System technology lived on in Sega's Game Gear, which was basically a portable SMS with some enhancements.
http://i28.tinypic.com/21j6rm0.jpg
Sega Genesis
Released in 1989
It was 1989. Nintendo's NES had reigned supreme in the video game market for nearly five years, and it was time for a new system to take over the throne. Sega's Master System, while graphically superior to the NES, failed to make any kind of lasting impression in the U.S. market (although it was very popular in Europe), and Sega knew that their next system would not only have to be superior to everything else out there, but they'd have to have a lot of third-party developers lined up.
After two years of development, Sega introduced their "next generation" system to the world in late 1989. Known as the Genesis in the West, and the Mega Drive in the east, Sega began an aggressive marketing campaign, not only to customers, but also to developers.
Although NEC's TurboGrafx-16 had beat the Genesis to market by nearly four months, Sega quickly regained lost ground, thanks to their line-up of quality arcade conversions, killer sports games, and most of all, the full support of Trip Hawkins and Electronic Arts.
http://i31.tinypic.com/2eycbph.jpg
Sega CD for Genesis
Released in 1992
The Sega CD had been announced at the Chicago CES on November 1992. Early reports had suggested that hardware in the system would allow it to display more on screen colors (from a larger palette) than the Sega Genesis or the Super Nintendo, which was an important technical concern for consumers.
In the end, the Sega CD failed to convince North American gamers, mostly due to the cost of the console, and the lack of any hardware advancements. There just was not enough value for the price. Moreover, the game experience was little improved.
The single speed CD drive added load times to all games, and the 64-color graphics and underpowered processor (for video rendering) made full-motion games look terrible. One particularly infamous example of this came in the form of the Mortal Kombat CD, which was widely criticized due to certain moves, particularly the games popular "fatalities", that would not perform until after a notable lag between the execution of the move and its actual on screen animation.
http://i30.tinypic.com/dmr77a.jpg
Sega Genesis 32x
Released in 1994
The 32X hit the market in North America in November 1994, during the same month the Sega Saturn was released in Japan. Many industry insiders speculated that the 32X was doomed from the beginning as the Sega Saturn hardware was widely regarded as more powerful than the 32X and had the support of many Japanese third party software developers.
The Sega 32X can only be used in conjunction with a Sega Mega Drive/Sega Genesis system; it is plugged in where the cartridge bay is. Besides playing its own cartridges, it also acted as a passthrough for Genesis games so it would be a permanent attachment. The 32X came with 10 coupons and several spacers, so it would work with all versions of the Genesis.
Since this was an expensive add-on system, Sega decided to bundle in some rebate vouchers, which were difficult to take advantage of. Orders exceeded one million, but not enough were produced, and supply shortage problems arose.
http://i26.tinypic.com/2uylok6.jpg
Sega began work on their 8-bit portable in 1989 after Nintendo's GameBoy was released. At this point it was named Project Mercury and their goal was to make a portable superior to Nintendo's. On 6th October 1990 it was released in Japan as the Game Gear. In 1991 it was released in the US and in 1992 it was released in Europe and Australia
The Game Gear is basically a portable Master System, the only major difference being a larger colour palette. It is far superior to the Nintendo GameBoy, with it's colour screen and TV tuner accessory. Another difference is that it is held lengthwise with buttons at the sides rather than the cramped format of the GameBoy. Although the Game Gear (and other portables that tried to compete with the GameBoy) seemed to be much better, the market was looking more for light weight and battery life, which the GameBoy excelled in. Game Gear uses up batteries in 3-5 hours and is rather heavy and bulky.
The likeness to the Master System meant that games could easily be ported from the Master System to the Game Gear by burning the ROMs onto Game Gear sized carts. The Master Gear converter was also released, allowing Master System games to be played directly on the Game Gear (but there was no converter that could do the reverse because of the larger colour palette of the Game Gear).
While the Game Gear never came very close to taking away the GameBoy's dominance in the handheld market, it still did better than any other portables that tried to compete with GameBoy. Sega supported the console up until 1997. In 2000, Majesco Sales resurrected it, producing a Core system at a reduced price.
http://i40.tinypic.com/9icq4z.png
KEGA Fusion 3.6 (+ All Bios Included)
(SMS, GG, MegaDrive, SegaCD)
(SG1000, SC3000, Master System, Game Gear, Genesis/Megadrive, Sega-CD/Mega-CD and 32X Multi-Emulator)
http://www.megaupload.com/?d=NAKMOFDP
Gens32 Surreal 1.76 IceBlue
(Genesis/MegaDrive Sega-CD/Mega-CD & 32X Multi-Emulator)
http://www.megaupload.com/?d=INPF30JB
Gens 2.14
(Genesis/MegaDrive Mega-CD/Sega-CD 32X Multi-Emulator)
http://www.megaupload.com/?d=D4ZTUFLJ
Gens Plus! 0.0.9.61
(Sega Genesis / 32X / Sega-CD / Master System / Game Gear Multi-Emulator)
http://www.megaupload.com/?d=SEUTMVJG
Sega Master System (SMS)
Released in 1986
After producing many games for early home video game consoles, Sega decided to develop a console system of its own. The SG-1000 and Mark III were available in Japan in the mid-1980s, but when Sega witnessed the early success of the Nintendo Entertainment System, the company knew it wanted a share of the American console market. So, Sega redesigned the Mark III, renamed it the Sega Master System (SMS for short), and released it in 1986, not long after the NES first came out.
Technically, the Master System was superior to the NES, with better graphics and higher quality sound. The original SMS could play both cartridges and the credit card-sized "Sega Cards," which retailed for cheaper prices than carts but had less code. The SMS also had cooler accessories (like 3D glasses), but this didn't do much good when there weren't very many exciting games.
The Master System technology lived on in Sega's Game Gear, which was basically a portable SMS with some enhancements.
http://i28.tinypic.com/21j6rm0.jpg
Sega Genesis
Released in 1989
It was 1989. Nintendo's NES had reigned supreme in the video game market for nearly five years, and it was time for a new system to take over the throne. Sega's Master System, while graphically superior to the NES, failed to make any kind of lasting impression in the U.S. market (although it was very popular in Europe), and Sega knew that their next system would not only have to be superior to everything else out there, but they'd have to have a lot of third-party developers lined up.
After two years of development, Sega introduced their "next generation" system to the world in late 1989. Known as the Genesis in the West, and the Mega Drive in the east, Sega began an aggressive marketing campaign, not only to customers, but also to developers.
Although NEC's TurboGrafx-16 had beat the Genesis to market by nearly four months, Sega quickly regained lost ground, thanks to their line-up of quality arcade conversions, killer sports games, and most of all, the full support of Trip Hawkins and Electronic Arts.
http://i31.tinypic.com/2eycbph.jpg
Sega CD for Genesis
Released in 1992
The Sega CD had been announced at the Chicago CES on November 1992. Early reports had suggested that hardware in the system would allow it to display more on screen colors (from a larger palette) than the Sega Genesis or the Super Nintendo, which was an important technical concern for consumers.
In the end, the Sega CD failed to convince North American gamers, mostly due to the cost of the console, and the lack of any hardware advancements. There just was not enough value for the price. Moreover, the game experience was little improved.
The single speed CD drive added load times to all games, and the 64-color graphics and underpowered processor (for video rendering) made full-motion games look terrible. One particularly infamous example of this came in the form of the Mortal Kombat CD, which was widely criticized due to certain moves, particularly the games popular "fatalities", that would not perform until after a notable lag between the execution of the move and its actual on screen animation.
http://i30.tinypic.com/dmr77a.jpg
Sega Genesis 32x
Released in 1994
The 32X hit the market in North America in November 1994, during the same month the Sega Saturn was released in Japan. Many industry insiders speculated that the 32X was doomed from the beginning as the Sega Saturn hardware was widely regarded as more powerful than the 32X and had the support of many Japanese third party software developers.
The Sega 32X can only be used in conjunction with a Sega Mega Drive/Sega Genesis system; it is plugged in where the cartridge bay is. Besides playing its own cartridges, it also acted as a passthrough for Genesis games so it would be a permanent attachment. The 32X came with 10 coupons and several spacers, so it would work with all versions of the Genesis.
Since this was an expensive add-on system, Sega decided to bundle in some rebate vouchers, which were difficult to take advantage of. Orders exceeded one million, but not enough were produced, and supply shortage problems arose.
http://i26.tinypic.com/2uylok6.jpg
Sega began work on their 8-bit portable in 1989 after Nintendo's GameBoy was released. At this point it was named Project Mercury and their goal was to make a portable superior to Nintendo's. On 6th October 1990 it was released in Japan as the Game Gear. In 1991 it was released in the US and in 1992 it was released in Europe and Australia
The Game Gear is basically a portable Master System, the only major difference being a larger colour palette. It is far superior to the Nintendo GameBoy, with it's colour screen and TV tuner accessory. Another difference is that it is held lengthwise with buttons at the sides rather than the cramped format of the GameBoy. Although the Game Gear (and other portables that tried to compete with the GameBoy) seemed to be much better, the market was looking more for light weight and battery life, which the GameBoy excelled in. Game Gear uses up batteries in 3-5 hours and is rather heavy and bulky.
The likeness to the Master System meant that games could easily be ported from the Master System to the Game Gear by burning the ROMs onto Game Gear sized carts. The Master Gear converter was also released, allowing Master System games to be played directly on the Game Gear (but there was no converter that could do the reverse because of the larger colour palette of the Game Gear).
While the Game Gear never came very close to taking away the GameBoy's dominance in the handheld market, it still did better than any other portables that tried to compete with GameBoy. Sega supported the console up until 1997. In 2000, Majesco Sales resurrected it, producing a Core system at a reduced price.
http://i40.tinypic.com/9icq4z.png
KEGA Fusion 3.6 (+ All Bios Included)
(SMS, GG, MegaDrive, SegaCD)
(SG1000, SC3000, Master System, Game Gear, Genesis/Megadrive, Sega-CD/Mega-CD and 32X Multi-Emulator)
http://www.megaupload.com/?d=NAKMOFDP
Gens32 Surreal 1.76 IceBlue
(Genesis/MegaDrive Sega-CD/Mega-CD & 32X Multi-Emulator)
http://www.megaupload.com/?d=INPF30JB
Gens 2.14
(Genesis/MegaDrive Mega-CD/Sega-CD 32X Multi-Emulator)
http://www.megaupload.com/?d=D4ZTUFLJ
Gens Plus! 0.0.9.61
(Sega Genesis / 32X / Sega-CD / Master System / Game Gear Multi-Emulator)
http://www.megaupload.com/?d=SEUTMVJG