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DXgeneration8
09-02-2006, 12:43 PM
Im going over the necessities of making games on RM2K so on and so forth....
also, this also assumes you know the basics suck as new pages and event mode.

Variables:

IMO, this is the most confusing one to understand, so im going to explain this first.

Variables, all they do is hold a number. so lets do this as in a real situation. Say theres a man eating cocktail wienie threatening that he will eat you if you dont collect his bananas for him. So you have to go look for these bananas. So make a weinie on the map, make him say, with the message command, "i will kill you. find my bananas" now choose "variable operation" and call your variable Banana. choose "set" under operand put 0. done. now, the variable BANANA holds 0.

Somewhere else, maybe on the same map, or another dimension, whatever your game goes with, Make the hero find a item named "banana". in that event, change the variable (with "variable options") BANANA to 1 (set operand to 1), then erase event. now, edit the weinie in the event section. make a second page for the weinie (on top, it says "new page") make sure you are on the second page (the tabs indicate which page you are on) on the side it says "switch, switch, variable, item, hero, or timer". select variable. make sure that the banana variable is selected, and set that number below the variable selection to 1. on the side, where you edit the script, put a message like... "YAY" on the second page. so test it now. you should talk to the weinie, hell give you the first message. then find the banana. after you talk to the weinie again, he should say "YAY" or whatever you typed there. or you can always make it so you eat that god damned weinie and not go through all that trouble... and eat the banana :D

Im not too good with explaining things, so i hope you understand. questions, PM me or ask here. thats always easier. Ill update about C. Branches and switches later... Im doing "homework" :D

Switches:
The easiest there is to know.
I can probably explain this in a few sentences...plus im tired.
here it goes.
Switches, pretty much the most simple crap to know. It can open doors, make treasure chests unopenable (or usable) after opened, simple crap like that. So ill use an example first then explain how to do it. say you want your hero to open a door with a switch in the other room, well all you have to do is make a switch in the "switch operations" option... name it "door" ...okay. make an event that would be the door. make two pages, and have the second page only active when the switch "door" is on. in the first page, put a message that says "Door Locked" so then make another event in the corner that could be a switch. now depending on how you do it, you may need to change the event start condition to "Push Key"....anyway.... in the switch event, make the first command with the "switch operations" option. set the switch "door" to the ON option. now, in the door event, on the second page, under the "event conditions" set switch to the switch named "door" and on the side, set the command to teleport, then to the other map where the door leads to. i hope you get the idea...and anything i typed.... im tired. so switches pretty much do absolutely very little, like open a door.... go ahead. try this stuff out. tell me if you get it... if not, ill try to make it clearer.

noodles
09-02-2006, 12:43 PM
Good luck with it.

cherko
09-02-2006, 01:26 PM
I can assist.

DarthBrady
09-02-2006, 02:53 PM
I am currently making a RPG Maker 2000/2003/XP Tutorial...
I will teach the basics such as variables, switches, and conditional branches.
For now, it is under construction ...with school and everything, ive been busy. I will work on it as much as possible. but for now, hold on :D

Gee, that's great :)

But may I ask, what was the point of making this thread then? you could have notified in plenty of other places, without having to start a new thread. Dont take this the wrong way, but this is a complete waste of space. Next time, you should just wait until you are finished.

I too, am working on tutorials, but If I started a thread for everyone just to notify, it would be a lot of wasted clutter, dont you think?

Like I said, nothing personal, just keepin' it real ;)

BlueDragonMan
09-02-2006, 03:41 PM
Gee, that's great :)

But may I ask, what was the point of making this thread then? you could have notified in plenty of other places, without having to start a new thread. Dont take this the wrong way, but this is a complete waste of space. Next time, you should just wait until you are finished.

I too, am working on tutorials, but If I started a thread for everyone just to notify, it would be a lot of wasted clutter, dont you think?

Like I said, nothing personal, just keepin' it real ;)

Keepin' it real...*coughs*....Anyway....why dont you just make a thread that is for people who are making tutorials and then merge this thread into it? Then you can post the tutorials you are working on also, and anyone else working on tutorials can post too. Or people who need a tutorial for something can ask for one in it? I could say you could make a new forum for it, but you could do the same thing with 1-3 sticky threads. Sticky 1 - Tutorials in progress, Sticky 2 - Tutorials completed, Sticky 3 - Tutorial Requests. Just an Idea.

FERGUS_MANERGUS
09-02-2006, 08:39 PM
can u tell me how to make a starting position in RPGM2K, i cant even test the game with out that

DXgeneration8
09-04-2006, 02:32 PM
ill answer that now... just go into "event mode" and then right click where you want your party to start, the option will be available on the menu that appears after right clicking.

DXgeneration8
09-04-2006, 02:59 PM
update! yeah yeah yeah i updated it....only variables....more later.

noodles
09-04-2006, 03:43 PM
Looking good so far. Keep it coming!

FERGUS_MANERGUS
09-04-2006, 04:50 PM
ill answer that now... just go into "event mode" and then right click where you want your party to start, the option will be available on the menu that appears after right clicking.


thanx, and darn the at least 10 character hicky madoojer thingy

cherko
09-05-2006, 12:18 PM
So you're doing an RM2K tutorial... I only use RMXP.

noodles
09-05-2006, 01:33 PM
Most codes and basic information is compatible with all versions of RPG Maker.

DXgeneration8
09-08-2006, 09:46 PM
yeah, i need to update (youre saying DONT SAY DO) school has been crazy and i havent gotten to it....probably tonight MAYEBE

pizzaman
09-17-2006, 04:51 PM
Sorry dude, but I couldn't understand anything about variables. I don't understand how to name variables. And I don't have a variable operation option.

cherko
09-18-2006, 12:17 PM
Hey dood, can you tell me how to get that Mode7 or wtf it's called to work? I've added the script to my map, it just makes it lag...