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View Full Version : Video Error on Project64- Help Please!


Wabbit
11-02-2006, 02:06 PM
Hello!
I installed Pj64 and the update for it. When ever I run a rom, it keep getting this popup error:

"While Processing graphics data an exception occurred you may need to restart the emulator"

Restarting does not fix the problem.

Any suggestions are greatly appreciated!

Iconoclast
11-02-2006, 02:45 PM
It could be your hardware. In Project64, choose the "Configure Graphics Plugin..." command from the Options menu. At the top of the configuration pop-up dialoge, what does the blue text say?

Wabbit
11-03-2006, 07:56 AM
It says "Mobile Intel 915GM/GMS, 910GML Express Chipset Family.

Thanks for the help!

Iconoclast
11-03-2006, 04:09 PM
Your video card and hardware do not meet the requirements for emulating the N64. You need to get another PC, in other words, to be able to emulate N64 games. Try upgrading your video card and make sure you have at least 512 MB RAM.

Wabbit
11-06-2006, 07:06 AM
Thanks, Iconoclast. I tried it on a different computer and it seems to work great!

rob1104
06-28-2007, 12:14 PM
i have the same problem, and i know i have 512 MB of RAM, could it be my video card?

Iconoclast
06-28-2007, 12:18 PM
Depends what it is.

Klendathu
06-28-2007, 12:34 PM
Well I was able to run project64 on a 6 year old computer with out a video card.
Just the on board video.

rob1104
06-28-2007, 01:47 PM
how do you find out what it is then

Klendathu
06-28-2007, 02:30 PM
What are your system specs?

rob1104
06-28-2007, 03:37 PM
not....sure....lol idk

Klendathu
06-28-2007, 03:59 PM
Goto run type dxdiag

Under the system tab. Thats the default tab

What does it say for Processor?
What does it say for Memory?

Click on the display tab.

What does it say for Chip Type?
What does it say for Approx. Total Memory?

rob1104
06-28-2007, 04:08 PM
it says
processor:Intel(R) Celeron(R) CPU 2.53 GHz
memory:510 MB RAM
chip type:Intel(R) 82865G graphics controller
approx. total mem:96.0 MB

im not sure what any of it means but please help me lol

Klendathu
06-28-2007, 04:35 PM
Thats pretty close to what I had emulated it on.
Only I had a Pentium 4 chip.

Wait for Iconoclast to help you further.

Minimum Requirements
Pentium III 600 Mhz or better /You have a Celeron 2.53 ghz which is plenty fast
128 Mb. RAM or more You have 512 MB of RAM
Fast video card with 16 Mb. Video RAM or more You don't have this but your onboard video RAM exceeds the requirements
Windows 95/98/Me/XP
DirectX 6.0

All in all I did get mine to run with similar specs.

Fierce Deity
06-28-2007, 05:10 PM
Hell, I ran it on a PC with a 500MHz processor, 96 MB of RAM, and HORRIBLE integrated graphics. Granted, it was slow and choppy for anything but Mario 64, but it WORKED. That was with Windows 98, though. I reinstalled with XP, and now I get that same graphics exception error. I guess I'll look into whether or not there's a specific program/codec/driver/whatever that improves performance.

Iconoclast
06-28-2007, 05:42 PM
Possibilities are graphics crashing your video card, unsupported ROM files crashing video emulation (ex. Star Wars RS), insufficient version of DirectX (at least 8 for default plugins, 6 if you change to the other one by Jabo) and improper RDB settings/core-video interaction.

Can't really think of any other possibilities. So, rob1104, have you tried using Jabo's Direct3D 6 plugin? It supports older cards and DirectX versions. Try choosing "Settings..." from under Project64's Options menu and changing your graphics plugin to this.

rob1104
06-28-2007, 06:07 PM
has anyone told you that you are a genious????!!!! you ARE!! and i love you in a non gay way

ok, so i guess when i did that, my game saves disapeared but for pokemon snap, the pics get all fuzzy and black and usually you go to advanced settings and check off that box (i dont remember what it was ) and the menu is different when you use the Direct3D 6 plug in and i dont know which to check off

Iconoclast
06-28-2007, 07:20 PM
Are you trying to set options in the graphics configuration?

Try to leave that alone, or are you referring to some in-game problem? Not understanding what.

rob1104
06-28-2007, 07:31 PM
like, in pokemon snap, at the end of the level, the pics you take are black and fuzzy and i remember in another post you said to check off the copy framebuffer to RDRAM box but once i switched to the other plugin, its not there anymore under the advanced tab in graphics configuration, so the pictures taken remain black and non visible so its either the game doesnt work, or the pics arent visible

Fierce Deity
06-28-2007, 08:24 PM
That's an emulation error with Jabo's 6 and Pokémon snap. In fact, I haven't seen that error fixed in any plugin yet, but I think Icono knows a bit more than I do about that, and can probably fix it. Not necessarily on your machine, though.

rob1104
06-28-2007, 08:37 PM
well in the other plugin it can be fixed by checking the 'copy framebuffer to RDRAM' box in the advanced menu

Fierce Deity
06-28-2007, 09:08 PM
Completely fixed? Bah. I asked somebody about this before, and somebody told me there was no fix, so, I didn't even bother messing around. Well, thanks, I'll look into that, I suppose.

rob1104
06-28-2007, 09:43 PM
the only downside is it makes the game go really really slow, like 20 FPS but you can use it just to view the pics then uncheck the box and play regularly again

Fierce Deity
06-29-2007, 02:04 AM
Ah, well, that's probably why no one mentioned it. That'd be a pain in the ***. Nobody wants to have to configure while playing. I'll just wait for Icono to enlighten us, and if he doesn't, I may actually decide to make my own parameters for this game for Rice's INI, maybe I'll try a few others out, we'll see.

Iconoclast
06-29-2007, 09:22 AM
rob1104,

Copy Framebuffer to RDRAM is indeed the proper setting to fix this game's photo-display issues and should be on only while choosing them.

In Jabo's Direct3D 6 plugin, frame buffer emulation is still supported, but they are split into a few options. Try checking Self-Rendered Textures under the ROM settings tab and enabling primary frame buffer emulation on the advanced tab.

The funny part about this game is, if you use any emulator except Project64, you can't control any in-game aspects, and if you use any graphics plugin except Jabo's Direct3D, (8 may happen to be the required minimum version from current looks.) frame buffer emulation of photos is impossible, even if you use Write Back Every Frame pure software FB rendering from Rice's plugin.

Fierce Deity,

For some odd reason I don't think I ever set that game in Rice's or confirmed Rice's already existing configuration for it. I'll have a look, but I think I already tested the FB settings.

Fierce Deity
06-29-2007, 05:03 PM
So, then, there's no way to fix it without changing settings during the game, right? Which basically means, I won't be doing that, which brings me back to my original hypothesis of there not being a way to fix it.

rob1104
06-29-2007, 06:48 PM
i mean, if you like the game, all you have to do is to just go to graphics configuration go to advanced tab and check the box, look at what photos to pick and turn it off to speed the game back up, its simple, but i guess its worth the 8 clicks after every level if you like the game lol.

Iconoclast
06-29-2007, 07:17 PM
This fix was already mentioned in the Project64 GameFAQ ftw.So, then, there's no way to fix it without changing settings during the game, right? Which basically means, I won't be doing that, which brings me back to my original hypothesis of there not being a way to fix it.How can you configure settings for a game without having the game running first, and what's so hard about it?

skytq
08-06-2007, 09:44 AM
Hi,
i'm also having "While Processing graphics data an exception occurred you may need to restart the emulator" problem and i'm new with this so can someone please guide me along.
my graphic config puts: Intel(R) 82865G Graphics Controller
processor: Intel(R) Pentium(R) 4 CPU 2.80GHz
memory: 510MB RAM
Approx. total memory 96.0MB

Iconoclast
08-06-2007, 09:48 AM
You need to get one of the latest NVIDIA GeForce or ATI Radeon graphics cards with the appropriate drivers. An intel chip is insufficient and will cause problems.

Also needed is a minimum DirectX version of 6, just for the record.

TempesT
08-06-2007, 10:05 AM
Not necessarily, I have the same integrated chipset as him and my PJ64k runs fine, I just had to do a few things to do the plugins folder ;)

*link removed*

Add those files to your plugin folder where you extracted your PJ64 emulator. Go into the emulator screen and go into Options > Settings and change the video plugin to Rice's Video Plugin 6.1.1 and if necessary (usually not) change your Audio Plugin to zilmar's Audio Plugin.

Despite what some of you may think, you don't need a top of the line graphics card to run the Project 64k emulator.

While the Plugins will restrict the graphics capabilities on some of the ROMs you have, it still allows you to play them. My computer is worse than yours and I can still get a game of Super Smash Bros in here and there. ;)

Iconoclast
08-06-2007, 10:57 AM
You are not allowed to supply Jabo's plugins outside of the unmodified Project64 package without specific permission from the authors. Your link has been removed; it is the rules.

Rice's Video Plugin uses a slow reference rasterizer on most of those cards. Furthermore, you need Jabo's Direct3D in order for Pokemon Snap to become playable. Otherwise, you cannot even take a single picture, and to use Jabo's plugins, you cannot use an Intel chip such as that. If it does happen to work for some reason, you will regret it.

Please give me a screenshot of the DirectX tab in the Rice's Video Plugin configuration for verification purposes.

Project64k is a hacked version of Project64 1.4. Use the lastest version, 1.6, for best performance. For games like Super Mario 64, you should be fine with Project64k. Project64k does not, for example, support Pokemon Snap controls, and you cannot control the in-game.

Using zilmar's Audio Plugin is pointless. It is a demonstration open-source plugin designed for developmental use and is only of basic level. If you cannot use Jabo's DirectSound, use Azimer's HLE sound plugin, which happens to have less crackling than Jabo's DirectSound versions 1.6 and under.

TempesT
08-06-2007, 07:38 PM
So... is there anything we can do other than ask redundant questions and say obvious things like

"post ur specs"
"get a new video card lol"

Ugh...

Kameo
08-06-2007, 08:00 PM
You are not allowed to supply Jabo's plugins outside of the unmodified Project64 package without specific permission from the authors. Your link has been removed; it is the rules.

Jabo's rules, not CoolROM's. I see no problem in such links.

Iconoclast
08-07-2007, 07:36 PM
Oh, yeah, Kameo; that means a lot coming out of you. :D

And yeah, they're Jabo's rules, but they're also software use terms rules, and admin could get contacted for that ****, so no linking please.

Klendathu
08-07-2007, 07:43 PM
i doubt they'd give two ****'s about this site.

Iconoclast
08-07-2007, 07:53 PM
Likely, but they might about Jabo's plugin being linked to on it. If he doesn't want it distributed externally, it probably means seeing that happening would either disappoint, offend or annoy him. The site that it's happening on, no idea why that would matter.

And furthermore, there's no reason to, because it comes with Project64 and they will do this user's system no good. If there's a reason to, fine I guess, if the event gets removed. I'm a beta member, so I want no judgement out of it.

Crazed Dragon
08-08-2007, 02:57 PM
isn't the plug in free? what should it matter then? no rules are against it on CoolROM yet, and other site rules don't really matter here *shrugs*

Iconoclast
08-08-2007, 06:52 PM
isn't the plug in free? what should it matter then? no rules are against it on CoolROM yet, and other site rules don't really matter here *shrugs*Wow, man.

Just because it's free doesn't mean it's illegal for the author to make it illegal, and a part of plugin software use law, to distribute the plugin outside of its intended package.

It is illegal, and if CoolROM did it, Jabo or anyone else could report abuse.

Edit: CoolROM's rules aren't the ESA's rules, neither are they Jabo's, and they don't need to be.