Kameo
04-10-2007, 04:20 PM
Read next month's news today :D .
The May issue of Game Informer has revealed several new GTA IV details after playing the Xbox 360 version.
The magazine's ten-page preview is apparently now in the hands of subscribers, and the information has already exploded onto the web. (Got that right, sweetheart. :D )
Lead character's name is Niko Bellic, and he's believed to be Croatian or Serbian.
Multiplayer is be announced at some point in the future.
Players can use a mobile to call your contacts.
Sorry, but there are no planes as the game takes place in one city only.
You'll have more choice than in previous games, though you will still be taking orders from people.
The story is said to unfold in many different ways giving you more choice and control over the outcome.
The structure of the storyline is said to be "quite different" to previous games.
*Recorded phonecall from a GI employee*
In the previous GTA games, you must have felt like a slave. You were ordered by people to do things. Now there's still going to be an element of that because you are an underling that people tell you what to do for large parts of the game, but you can also choose on how you want to spend your time. "I want to hang out with him, or her..." "I want to go see this guy because he always has something to do..." Call him up and maybe you can hang with him, maybe he'll answer. That's the fun way of navigating the story and navigating the world and your time in it. You have a lot of choice over what you want to do.
That's kind of important...
What else you got?
It says "more than viewers expect."
-indistinguishable- GTA experience shouldn't be too much different than San Andreas. The only noticeable difference is that players -
- it says players, plural -
- players won't be able to pilot airplanes. There are no planes because it's just a city -indistinguishable- out there. Apart from the fact that the vehicles are similarly (sur?)realistic -indistinguishable- Players are not going to be riding a unicycle or roller blading. We're giving a choice of varieties that feels right for the character. We're not necessarily says there are no more motorbikes, we are keeping all that stuff in the same range and diversity that we have, so that it fits the character.
Huh.
-indistingushable-
There's great music.
Some people talk about it like its a franchise, they think its a series of games made by the same people. Since GTA III, we have had exactly the same people. We have added some great people on top of that, but it's the same two main programmers, the same physics guy, same -indistinguishable-, same researchers, same producers, same audio guys, same designers, they're all in one place, no one's left.
Huh.
So that's kind of important.
What page are you on?
I'm just skimming through the whole thing.
Oh, ok.
Are you recording?
Yeah.
Really? You're funny.
Storytelling is a huge focus in this next installment, and it will be reflected through the various ways you can interact with the city and its citizens. According to Houser, Rockstar North is giving people more freedom, more choice, and more sense of control over their destiny. The game still follows a narrative path, but it's quite different in its structure. The story unfolds a number of different ways, adds Houser, but we've tried to replicate as many ways possible that you need -indistinguishable-.
There is talking - oh, I already told you this, right?
Nah.
There is talking -indistinguishable- cell phones, a bunch of other ways of giving the player information. We're trying to use that kind of stuff to give you back story, or front story, or to explain character motivations. You still meet people, get rich -indistinguishable- do missions, and if you do well they will help you, or they may stab you in the back. We've tried to provide more diversity to the missions. We've tried to provide certain choices about the missions. We've tried to give branches that maybe give you a critical choice, a new way of interacting with the characters and a new way of interacting with the world, kind of experience.
Nice.
Alright baby, I'm going to go inside to work.
Alright.
Alright, I'll see you at 1. If I get a chance, I'll call you, if not, I'll just see you at 1:30.
Alright, I love you.
Love you too.
Bye.
http://i89.photobucket.com/albums/k218/Soushkin/S5030115.jpg
http://i89.photobucket.com/albums/k218/Soushkin/S5030118.jpg
http://i89.photobucket.com/albums/k218/Soushkin/S5030120.jpg
The forum doesn't allow all the pictures, to actually read what's on the scans U need to click my Photobucket links.
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv01.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv02.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv03.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv04.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv05.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv06.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv07.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv08.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv09.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv010.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv011.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv012.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv013.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv014.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv015.jpg
I know the quality of the scans isn't exactly high res. Don't complain, that's the price U gotta pay for reading next month's news today :p .
Stay tuned :D .....
The May issue of Game Informer has revealed several new GTA IV details after playing the Xbox 360 version.
The magazine's ten-page preview is apparently now in the hands of subscribers, and the information has already exploded onto the web. (Got that right, sweetheart. :D )
Lead character's name is Niko Bellic, and he's believed to be Croatian or Serbian.
Multiplayer is be announced at some point in the future.
Players can use a mobile to call your contacts.
Sorry, but there are no planes as the game takes place in one city only.
You'll have more choice than in previous games, though you will still be taking orders from people.
The story is said to unfold in many different ways giving you more choice and control over the outcome.
The structure of the storyline is said to be "quite different" to previous games.
*Recorded phonecall from a GI employee*
In the previous GTA games, you must have felt like a slave. You were ordered by people to do things. Now there's still going to be an element of that because you are an underling that people tell you what to do for large parts of the game, but you can also choose on how you want to spend your time. "I want to hang out with him, or her..." "I want to go see this guy because he always has something to do..." Call him up and maybe you can hang with him, maybe he'll answer. That's the fun way of navigating the story and navigating the world and your time in it. You have a lot of choice over what you want to do.
That's kind of important...
What else you got?
It says "more than viewers expect."
-indistinguishable- GTA experience shouldn't be too much different than San Andreas. The only noticeable difference is that players -
- it says players, plural -
- players won't be able to pilot airplanes. There are no planes because it's just a city -indistinguishable- out there. Apart from the fact that the vehicles are similarly (sur?)realistic -indistinguishable- Players are not going to be riding a unicycle or roller blading. We're giving a choice of varieties that feels right for the character. We're not necessarily says there are no more motorbikes, we are keeping all that stuff in the same range and diversity that we have, so that it fits the character.
Huh.
-indistingushable-
There's great music.
Some people talk about it like its a franchise, they think its a series of games made by the same people. Since GTA III, we have had exactly the same people. We have added some great people on top of that, but it's the same two main programmers, the same physics guy, same -indistinguishable-, same researchers, same producers, same audio guys, same designers, they're all in one place, no one's left.
Huh.
So that's kind of important.
What page are you on?
I'm just skimming through the whole thing.
Oh, ok.
Are you recording?
Yeah.
Really? You're funny.
Storytelling is a huge focus in this next installment, and it will be reflected through the various ways you can interact with the city and its citizens. According to Houser, Rockstar North is giving people more freedom, more choice, and more sense of control over their destiny. The game still follows a narrative path, but it's quite different in its structure. The story unfolds a number of different ways, adds Houser, but we've tried to replicate as many ways possible that you need -indistinguishable-.
There is talking - oh, I already told you this, right?
Nah.
There is talking -indistinguishable- cell phones, a bunch of other ways of giving the player information. We're trying to use that kind of stuff to give you back story, or front story, or to explain character motivations. You still meet people, get rich -indistinguishable- do missions, and if you do well they will help you, or they may stab you in the back. We've tried to provide more diversity to the missions. We've tried to provide certain choices about the missions. We've tried to give branches that maybe give you a critical choice, a new way of interacting with the characters and a new way of interacting with the world, kind of experience.
Nice.
Alright baby, I'm going to go inside to work.
Alright.
Alright, I'll see you at 1. If I get a chance, I'll call you, if not, I'll just see you at 1:30.
Alright, I love you.
Love you too.
Bye.
http://i89.photobucket.com/albums/k218/Soushkin/S5030115.jpg
http://i89.photobucket.com/albums/k218/Soushkin/S5030118.jpg
http://i89.photobucket.com/albums/k218/Soushkin/S5030120.jpg
The forum doesn't allow all the pictures, to actually read what's on the scans U need to click my Photobucket links.
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv01.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv02.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv03.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv04.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv05.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv06.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv07.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv08.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv09.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv010.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv011.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv012.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv013.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv014.jpg
http://i89.photobucket.com/albums/k218/Soushkin/gtaiv015.jpg
I know the quality of the scans isn't exactly high res. Don't complain, that's the price U gotta pay for reading next month's news today :p .
Stay tuned :D .....