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NikodemousNDW
04-12-2006, 08:11 PM
I am having some trouble with Pokemon Snap for the Nintendo 64. The game works fine but it messes up my picture results when it is time for me to choose a picture. All the pictures appear with a white background and red dots on them. It also glitches if you choose the picture, it will show the actual picture for about a fraction of a second. Then it goes back to the white background with red dots. Any suggestions for fixing this problem will be greatly appreciated.

simopolis37
07-04-2006, 05:58 PM
I have this exact same problem.. :(

Sorry I can't help..

Iconoclast
07-04-2006, 06:01 PM
I am having some trouble with Pokemon Snap for the Nintendo 64. The game works fine but it messes up my picture results when it is time for me to choose a picture. All the pictures appear with a white background and red dots on them. It also glitches if you choose the picture, it will show the actual picture for about a fraction of a second. Then it goes back to the white background with red dots. Any suggestions for fixing this problem will be greatly appreciated."Options/Configure Graphics Plugin" command. Uncheck the "Hide Advanced Settings" option. Click OK. Go back to "Options/Configure Graphics Plugin". Go to the "Advanced" tab. Check the "Copy Framebuffer to RDRAM" option. Let me know if your game runs slow; it's POSSIBLE I can fix that, too.

simopolis37
07-04-2006, 06:06 PM
Thank you, that does solve the problem. It messes up the music, though.

Iconoclast
07-04-2006, 06:11 PM
Thank you, that does solve the problem. It messes up the music, though.It doesn't directly mess up how your music sounds; it slows down your emulation speed, a.k.a. FPS. Normal emulation speed for Nintendo 64 ROMs is 60 FPS. The Framebuffer option I showed you slows down emulation speed to anywhere between 5 to 60 FPS, if you're lucky and have Alienware or something. It REALLY slows down your game, as well as the music. Turn the option off as soon as you are done viewing the pictures you've taken.

However, I may have a way of fixing this. Either this will speed your game back up again, or your Framebuffer will not be strong enough to make the pictures glitchless. Options/Configure Graphics plugin. Set Full Screen Anti-Aliasing to 2x, and NO HIGHER. In other words, give yourself the least amount of Anti-Aliasing without giving yourself none of it. Does that help?

simopolis37
07-04-2006, 06:18 PM
Yeah, thanks!

Iconoclast
07-04-2006, 06:20 PM
Yeah, thanks!Sweet ****, I must things about Nintendo 64 emulation than the programmers of Project64 don't or something. They thought there wasn't a way to fix it! From now on, I am not a doctor, I am a master!

chaos master
07-04-2006, 08:38 PM
Sweet ****, I must things about Nintendo 64 emulation than the programmers of Project64 don't or something. They thought there wasn't a way to fix it! From now on, I am not a doctor, I am a master!
He is a MASTER! I should do stuff like that.

simopolis37
07-05-2006, 11:21 AM
There's another problem I encountered while playing, though.

When you center in on the Pokemon, the "cross-hair" should light up or something. But when I play the game this doesn't happen. That's not a really big deal, but I think it is connected to this other problem.

Certain things are *supposed* to happen when you take a picture of a certain Pokemon. Like, it will run over to another place once you take a picture, etc. etc. But this doesn't happen.

I think it may be that the game does not recognize that you are taking the picture or something. Am I making any sense?

Sorry for kind of hijacking your topic, Nikodemous...

Iconoclast
07-05-2006, 11:26 AM
There's another problem I encountered while playing, though.

When you center in on the Pokemon, the "cross-hair" should light up or something. But when I play the game this doesn't happen. That's not a really big deal, but I think it is connected to this other problem.

Certain things are *supposed* to happen when you take a picture of a certain Pokemon. Like, it will run over to another place once you take a picture, etc. etc. But this doesn't happen.

I think it may be that the game does not recognize that you are taking the picture or something. Am I making any sense?

Sorry for kind of hijacking your topic, Nikodemous...I see. So you have two problems?

Nothing happens to the cross-hair when you are about to take a picture of a pokemon.
The camera doesn't zoom in on what you try to take a picture of when you press Z.I am busy countering harger and chaos master right now. I will work on your problem later.

simopolis37
07-05-2006, 11:40 AM
I see. So you have two problems?

Nothing happens to the cross-hair when you are about to take a picture of a pokemon.
The camera doesn't zoom in on what you try to take a picture of when you press Z.I am busy countering harger and chaos master right now. I will work on your problem later.

Well, there is that, but the real problem is that the Pokemon don't react when I take the picture. An example of this: In the cave stage, if you take a picture of the Pikachu, he is supposed to run away and eventually jump on top of another Pokemon. That way, you can take THAT picture for extra points. But, this never happens, no matter how many pictures I take of the Pokemon.

And I can wait. I'm just glad to get any help at all! :)

Iconoclast
07-05-2006, 01:23 PM
Well, there is that, but the real problem is that the Pokemon don't react when I take the picture. An example of this: In the cave stage, if you take a picture of the Pikachu, he is supposed to run away and eventually jump on top of another Pokemon. That way, you can take THAT picture for extra points. But, this never happens, no matter how many pictures I take of the Pokemon.

And I can wait. I'm just glad to get any help at all! :)Do you mean the Tunnel level? Let me try....

simopolis37
07-05-2006, 02:38 PM
Do you mean the Tunnel level? Let me try....

Yeah, the Pikachu right at the beginning of the Tunnel level is supposed to react when its picture is taken.

Iconoclast
07-05-2006, 02:52 PM
Yeah, the Pikachu right at the beginning of the Tunnel level is supposed to react when its picture is taken.That is an interesting problem. I don't think I can fix it. See, the reason that happens is because the red light doesn't appear when you aim your camera at a pokemon. Now, this is not a plugin fault. Neither Project64 nor Nemu64 will solve this problem. This may be a problem with the ROM, which, unfortunately, I can't control. I guess you may have to live with it. Although, I will download the European version of this ROM to see if the problem applies to that as well.

I am currently working on the other two problems you mentioned.

jacc0012
07-06-2006, 04:03 PM
i have the problem that when i enter to configure grafics plugin i cant change the full-scene antialiasing option. why?

Iconoclast
07-06-2006, 04:07 PM
This problem can't be fixed. I don't know why it does that. A special sort of code that emulator programmers did not emulate that the N64 must be used to read or something.i have the problem that when i enter to configure grafics plugin i cant change the full-scene antialiasing option. why?Because of your graphics card. Your graphics card may not support any full screen anti aliasing at all. For you, you'll have to live with the slow effects of the framebuffer option. When you are done viewing the pictures you've taken, you can uncheck the option, and your speed should be back up again.

As for your zoom problem...that doesn't happen to me. At least not when I use Project64 and Jabo's GFX plugin like you're using.

jacc0012
07-06-2006, 04:10 PM
ok thank you for ur help

jduckky007
12-26-2006, 08:13 PM
is anyone else having the problem of not gettin the pictures of the signs to work? i think its the red dot problem... i take dozens of pictures of the pokemon signs at the end of the game, and they wont accept em

Iconoclast
12-26-2006, 08:21 PM
It won't recognize the signs until after Professor Oak tells you about them after beating the Valley level.

jduckky007
12-26-2006, 08:33 PM
well, i hit the switch with mankey and he told me about it, but is there something i still need to do after completing the valley level even though he keeps talkin about the signs?

Iconoclast
12-26-2006, 08:35 PM
well, i hit the switch with mankey and he told me about it, but is there something i still need to do after completing the valley level even though he keeps talkin about the signs?After Oak tells you about the signs, you should be ready to take pictures of them. Perhaps you're taking pictures of the wrong things? Try the Tunnel level, first. Take a picture of the shadow of the Pokemon known as Pinsir. If the dot turns red, that means the game recognizes the picture.

jduckky007
12-26-2006, 08:42 PM
I'm using the Rom...it doesn't turn red :(
i kinda think its the red dot issue that is causing me problems, because i cant get dugtrio or starme to comeout...and they both involve taking pictures of exact pokemon

Iconoclast
12-26-2006, 08:44 PM
I'm using the Rom...it doesn't turn red :(
i kinda think its the red dot issue that is causing me problems, because i cant get dugtrio or starme to comeout...and they both involve taking pictures of exact pokemonWait...so, now you can't take pictures of ANY Pokemon at all?

Don't lie to me, now, because you can't get to the part where Oak tells you about the signs without having taken hundreds of valid Pokemon pictures.

jduckky007
12-26-2006, 08:47 PM
i can take pictures of pokemon, but the red dot doesnt appear and make the beeping sound. i jus think my accuracy sucks, but i donno, i think its my pokemon snap version, but thank you so much for letting me address my problems :)

Iconoclast
12-26-2006, 08:49 PM
I doubt it's that. Try testing it out on another emulator or something.

Really, though, when your cursor is over a Pokemon, officially, the red dot comes up. If it doesn't, then I don't see how you were even able to make it up to the point where Oak tells you about the signs.

jduckky007
12-26-2006, 08:50 PM
yeah today ive downloaded like 7 emulators, but i cant find any other roms that work

Kirsdarke
12-27-2006, 08:38 AM
After Oak tells you about the signs, you should be ready to take pictures of them. Perhaps you're taking pictures of the wrong things? Try the Tunnel level, first. Take a picture of the shadow of the Pokemon known as Pinsir. If the dot turns red, that means the game recognizes the picture.I can tell you I have the exact same problem. When I play, the red dot appears and allows me to take pictures of Pokemon, but when I need to take pictures of the Pokemon signs, notta one of them work. I know where all the signs are and how to snap them, it just never worked. I had to use the cheats instead.

Iconoclast
02-09-2007, 08:35 PM
...For anyone who still cares, I think this could be caused by a graphics plugin-clipping issue OR a core emulation memory glitch. If I'm correct about either, installing Mupen64 and using its default graphics plugin may just fix this issue....

twstedroads
02-21-2007, 08:44 PM
the problem im having with this is game is i can't pan left right up or down. all i can do is look straight ahead in the default direction of the cart. please help.

alex

Kirsdarke
02-21-2007, 08:48 PM
the problem im having with this is game is i can't pan left right up or down. all i can do is look straight ahead in the default direction of the cart. please help.

alexI believe you have to use the C-buttons to pan left/right

twstedroads
02-21-2007, 09:04 PM
nope. this doesnt work either!

Kirsdarke
02-21-2007, 09:19 PM
nope. this doesnt work either!I am almost SURE that you need the C-buttons to pan. I suggest you either try reconfiguring the controls, or another controller plugin. If that fails, I'm sure IC will be responding to this soon. He'll help ya.

Kirsdarke
02-21-2007, 09:46 PM
i have this problem too on the first level (beach). i use cheats to get by and then every other level is fine

i got it to work one time...i forget how thoughhmm. I think that pokemon snap is the buggiest rom I've ever played.

Iconoclast
02-22-2007, 03:53 PM
hmm. I think that pokemon snap is the buggiest rom I've ever played.HAHA! I've seen 200 worse! 'Cause let me tell you, that ain't nothing.

I'm working on a fix, but what Storm says is correct. Enabling Copy Framebuffer to RDRAM makes pictures show when choosing which ones to show to Professor Oak, but at a high emulation slowdown. I am trying to find a better way to emulate the frame buffer effect. I will reply again within a matter of hours.

Edit: As for the failure for the core to take screenshots properly so you can show them to Oak, it worked for me the first time but not the second. I think GameShark cheats are either the cause of this issue, since I had them on, or the solution. There seems to be a cheat that stops the emulator-clip hang that disallows you from taking your first screenshots of Pidgey and throughout the rest of the game. I am experimenting with this, too.

Iconoclast
02-22-2007, 05:23 PM
Testing finished.

You MUST use Project64 for this game. 1964, Mupen64 and Nemu64 will all falter, as they will never be able to let you move the camera around in any way, which explains the above-user's problem.

You MUST use Jabo's Direct3D 8 1.6 or later. If you do not, no matter which picture you select in the screen where you decide which pictures you want to show Professer Oak, you will ALWAYS get a "No Pokemon seem to be in this picture" (or something like that) message.

You MUST turn on Copy Framebuffer to RDRAM in advanced plugin options to get the pictures you've taken to properly show. You may need to refresh the pictures to get them to load if you turn on the option while the pictures are already on screen. Refresh by somehow clearing the screen, for example, exiting the screen and saying "B. I have some." to reload the pictures. You must also make sure that Full-Screen Anti-Aliasing is completely off for this to work.

Once you've made sure of all that, the game is playable. You might want to turn off Copy Framebuffer to RDRAM if you're not using it, though...heh.

Kirsdarke
02-22-2007, 06:57 PM
HAHA! I've seen 200 worse! 'Cause let me tell you, that ain't nothing.*cough* I said that I've played. And also I meant the buggiest because alot of it runs fine, except the less important to emulation but still critical to the game functions (like viewing your pics)

Iconoclast
02-22-2007, 07:16 PM
*cough* I said that I've played. And also I meant the buggiest because alot of it runs fine, except the less important to emulation but still critical to the game functions (like viewing your pics)It's not the buggiest ROM, just the more difficult for core emulators to fix issues for. The ROM, itself, has no bugs.

Anyway, afaik, I just fixed all of those issues you talked about in my previous post, and the only exception to that is getting the cursor to blink red when it goes over a Pokemon, which doesn't really make a difference in playability.

xChelseaTr0n
10-18-2007, 05:30 AM
There's another problem I encountered while playing, though.

When you center in on the Pokemon, the "cross-hair" should light up or something. But when I play the game this doesn't happen. That's not a really big deal, but I think it is connected to this other problem.

Certain things are *supposed* to happen when you take a picture of a certain Pokemon. Like, it will run over to another place once you take a picture, etc. etc. But this doesn't happen.

I think it may be that the game does not recognize that you are taking the picture or something. Am I making any sense?

Sorry for kind of hijacking your topic, Nikodemous...


Actually, this is not a problem with the game.

You're just jumping ahead of yourself.

(btw, I created a name on hereJUST to respond to this, hehe.)

See, after you finish a couple levels, professor oak gives you apples. You then go back to the beach area, Throw an apple on the surf board and pikachu runs to get it. Thus making an extremely cute pose on a surfboard and a kodak moment.

All sorts of pokemon react to the apples.

Hope this helps..

Oh and Iconoclast -
I do not have the "Copy Framebuffer to RDRAM" Option.

Let me know if i am missing something.

Thanks!

EDIT- yes i do. >.<

1wert33
10-28-2007, 03:10 PM
Ok I also joined this forum just to post on this thread. You both seem to have missed the point here, allow me to clarify. When your camera is focused on a Pokemon, the center will turn red and beep. This is important for 2 reasons. Pokemon like starmie can only be seen if you take a photo of staryu, however, if the red light doesn't beep, it won't work. Also you cannot photograph the pkmn signs without this feature. The rom is very good I must say, but this red beep is missing. Without it a player cannot get to the Mew level or complete the report. If anyone knows a fix for this, a patch or driver for pj64, please post as there are many people who would like to finish the game.:)

Doregushin
10-28-2007, 04:06 PM
For those of you who are wondering, the Mew level is the Rainbow Cloud. That level is sorta a boss battle.

1wert33
10-31-2007, 01:04 PM
Are you able to get to rainbow cloud on your rom? If so please tell us your settings.

Iconoclast
10-31-2007, 05:20 PM
Not without GameShark cheats, but I (also?) beat it for the N64.

You take pictures of the six pokemon signs in the six available courses. Once Professor Oak sees all six of them, he will, well, figure it out, and that's when you unlock the Rainbow Cloud level, where all you do is take thousands of pictures of Mew after getting past its photon absorption shield. Once every 500-or-so pictures I took, I managed to get a perfect score of 10,000 points.

But anyway, the concern is that you have to use Project64 with Jabo's Direct3D 1.6 or later for picture-taking to function. Not sure which version of Project64; I got it going on Project64 1.6. The issue remaining with this fix is that Pokemon signs are not recognized by Professor Oak, which is why reaching Mew is not very probable.

So what version of which emulator are you using?

1wert33
11-03-2007, 05:18 PM
I am using PJ64 version 1.6 with jabo direct 3D8 v1.6.
I am aware of how to use the frame buffer setting to view pictures with prof. oak. But without that camera recogintion I can no longer get new pokemon. If anyone has a solution they would be my hero. :)

Iconoclast
11-03-2007, 05:51 PM
Strange, should be working. Only verified on my system and the old one I had from before. Perhaps this isn't a fix for everyone, then.

I can't suggest anything other than replacing a possibly-bad RDB file. The file "Project64.rdb" contains some core and graphics emulation settings. Try getting an update from the Project64 website.

(http://www.pj64-emu.com)

In the Downloads/Updates section.

Oh, and what country version is the Pokemon Snap image you have?

1wert33
11-05-2007, 03:02 PM
I have the (U)! version which I can only assume is the USA version unless someone renamed it. When I click on the link you provided I am asked if I want to save a file. However, if i google the address and cache it i can see the page. I have no idea why that works lol. Anyways I can't get to the downloads in cache so I am scowering the web for the file. I mean its sooo close, the rom works great except for the "red dot" recognition. I have a usb controller to further enjoy the experience, which is great for long bus rides. Thanks for your help so far, if I can get the updated file i will let you know if it helps.

Iconoclast
11-05-2007, 03:56 PM
Try this direct link to the update.

http://www.pj64-emu.com/downloads/download/109/chk,8d81dac95d4c93c3b413f77d8db21974/no_html,1/fname,pj64_rdb&gamefaq_v16016.zip/

The file Project64.rdb might possibly fix your issue, but it is very unlikely and, in my opinion, even if you did mess around with the Project64 configuration yourself, might not.

I can't suggest anything else, but I would at least like to know if this issue also happens to you when using a different PC, just for education.

Biomortia
10-27-2008, 02:06 PM
I have the same problem, the red dot will not work and I cannot take any of the sign pictures.
Also, I cannot go to the pokemon report page, when I try, the screen stays black and I have to re-load the rom.

Any suggestions?

Iconoclast
10-27-2008, 04:11 PM
Known issues

Only Project64 works with this game that well. The investigation is left to Jabo or Gonetz.

paolobitta
12-11-2008, 02:30 PM
i can take pictures of pokemon, but the red dot doesnt appear and make the beeping sound. i jus think my accuracy sucks, but i donno, i think its my pokemon snap version, but thank you so much for letting me address my problems :)
I've the SAME problem, I've tried some plugins and settings, but I cannot resolve the problem :(

please help us!! :eek:

paolobitta
12-23-2008, 07:17 AM
nobody can help us? :(

Merlord
03-23-2009, 10:18 PM
I'm having the same trouble where I can take pictures of the pokemon, and Proff. Oak recognises them, but when it comes to taking pictures of the pokemon signs (and yes, I have reached the level of the game where you're asked to), the picture doesnt register as having anything in it.

Pizza1295
03-24-2009, 04:18 PM
theres a setting for this,look in the help section of project 64 and look under pokemon snap and it should be there